Also realized that reevaluating player input against rapid changes in orientation like starting a wall climb leads to waaaay more predictable results than just realigning the heading
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I don't fully understand what you mean by this. Do you mean like doing some guessing on the players input intentions is more consistent than trying to force them to readjust?
the car is already facing in a direction, but it's not always the best way to judge which way the player means to go if they start climbing. Especially if there are several different bits of cliff in succession you can end up introducing turns you don't necessarily mean to due to compounding error.
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