It's been a few months since playing through LISA: the Painful and Joyful and I think I can confidently say those games have significantly impacted my humor and set a standard for what I want out of an RPGmaker game
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Looking into background information about the series and seeing how the developer grew from the position of believing the titular character was "the most evil person in the series" with the addition of the switch's secret ending was satisfying, along with the ending itself.
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