Current plan for settings for my TTRPG system:
- Fallout (Alpha/Beta testing)
- Sworcery/Low-High Magic hybrid (Documentation/Concept)
- Combined Arms Intergalactic Mecha-Feudal Super-Future (Early Dev)
- Crystalpunk/Magecraft Modern Nuclear Age (In my brain)
- 3 others (also just in my brain)
- Fallout (Alpha/Beta testing)
- Sworcery/Low-High Magic hybrid (Documentation/Concept)
- Combined Arms Intergalactic Mecha-Feudal Super-Future (Early Dev)
- Crystalpunk/Magecraft Modern Nuclear Age (In my brain)
- 3 others (also just in my brain)
Comments
The rules have yet to feel like they are "In the way" of the intended experience, and the players feel like the sandbox is appropriately responsive to their decisions. That could also be a blindspot due to the bias of my DMing style, but I'll know for sure soon.