Hey hey,
today I want to give insights into one technical aspect of "All one Click".
Since AoC is a pixel art game, I wanted to create my own animation system that was easy to use and performant.
Please follow and wishlist:
https://store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
/1
today I want to give insights into one technical aspect of "All one Click".
Since AoC is a pixel art game, I wanted to create my own animation system that was easy to use and performant.
Please follow and wishlist:
https://store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
/1
Comments
That class references a sprite renderer and has a list of animations and the index of the currently running animation.
Additionally there are 2 flags to signal the animation status.
#indiedev #indiegame #gamedev #rpg
/2
Speed (time between 2 frames) and loop are the main properties to bring animations to life.
Category manages transitions between different animations and animation steps is a list of all frames of a certain animation.
#indiedev #indiegame #gamedev #rpg
/3
If the animation is looping, it will start all over again in the end.
Several tranforms can be definied to position those accordingly to the animation.
#indiedev #indiegame #gamedev #rpg
/4
I'm all ears!
#indiedev #indiegame #gamedev #rpg
/5