Increasingly happy I moved to Godot.
This Unity policy garbage has been making the rounds: Unity just assumes stuff about devs using their engine and shuts them out with no way to get back in without months of wait times or ludicrous payments: https://www.reddit.com/r/Unity3D/comments/1h07q5n/unity_accounts_suspended_after_releasing_our/
#unity #godot #gamedev
This Unity policy garbage has been making the rounds: Unity just assumes stuff about devs using their engine and shuts them out with no way to get back in without months of wait times or ludicrous payments: https://www.reddit.com/r/Unity3D/comments/1h07q5n/unity_accounts_suspended_after_releasing_our/
#unity #godot #gamedev
Comments
I mean, this company has shown multiple time it is ready AND willing to throw game devs under the bus the first chance it gets for a little profit.
I sort of feel like I just accidentally, narrowly avoided being hit by a train I didn't see.
But honestly it's more of the time commitment of multiple people needing to learn it in our case. Better to put time towards the project.