Although my game is rogue like in nature, becoming powerful through "relics" is something I want to avoid here.
The equivalent I have, I'll be calling "stage effects" for the time being. Stage effects are essentially disembodied characters that will activate skills on their own accord.
The equivalent I have, I'll be calling "stage effects" for the time being. Stage effects are essentially disembodied characters that will activate skills on their own accord.
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