This is super neat!
First question that comes to mind however is it deterministic?
With the neural net being trained I assume there is some differences between each output given the same input?
First question that comes to mind however is it deterministic?
With the neural net being trained I assume there is some differences between each output given the same input?
Comments
However, the compression can be given a seed value, letting it behave deterministically between runs provided identical settings. This should allow for bit comparisons in CI systems (for example).
Main concern was invalidation of packaged content when it comes to generating game patches
Sounds like this seed would at least solve that
Thanks for the reply 🙇