Did we lose the kind of creativity, that was born from design constraints?
Using early 1990s videos games, Ian Batterbee reminds us how design constraints, from tiny screen sizes to tight budgets, often push us to build smarter, more meaningful things.
Using early 1990s videos games, Ian Batterbee reminds us how design constraints, from tiny screen sizes to tight budgets, often push us to build smarter, more meaningful things.
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And, I do still think you can make those with AI, don't get me wrong. If we remove the ethical issue from the equation (meh), I've seen super creative AI art.
I've also seen artists do interesting things blending AI and other techniques. At the end of the day, the cheap copies won't stick