Thinking about talent trees/level-less systems and encounter balance in #TTRPGs. Are there any combat-focused games out there that have both frequent advancement and a level-less (or level-less-ish) system that also give the GM tools to estimate a 'level' for the party when making encounters?
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This, of course, is paired with the slow death march of SAN loss, but I think it counts
Gallant knight games is currently writing a d6 2e that will include setting modules if star wars isn't your thing.