Well clearly something is messed up
I've changed the scene so it's entirely closed, which means rays will always bounce as many times as they can. I think this shows I'm weighting the results of bounces too highly.
I've changed the scene so it's entirely closed, which means rays will always bounce as many times as they can. I think this shows I'm weighting the results of bounces too highly.
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Bad news: diffuse surfaces are still not correct :(