One of the initial frustrations is my players wanted to pursue the goblin quest: they were captured by the Cragmaw goblins and wanted to root them out. They were invested and the adventure as written was quashing this.
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Phandelver is written in such a way that the information for finding Cragmaw Castle is unavailable to them, probably to stop a TPK. As a counterpoint, they can go to Thundertree, another TPK waiting to happen (and in fact, the second TPK in my run of Phandelver).
Not to mention the villain of this module gets no build up throughout. It's just a drow that my party slew without a thought. They didn't even know he was the villain because how would they?
What hell is this villain doing? Just chilling in the cave? Waiting for the PCs? There's no clues on how to advance his plot what so ever. Yes, I could do all this heavy lifting, but I bought this adventure to give me those things.
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