The quality of flashlights in video games are inversely correlated with the spookiness of the genre. Why does every horror game protagonist go exploring the haunted house using the dimmest possible flashlight with 10 minutes of battery life?
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just once it'd be fun to see a horror game do what i do where i have a normal phone for normal things and a cheap phone devoted wholly to calls so that i can rely on the normal phone's flashlight without endangering myself by not being able to call (phone flashes last a bajillion years)
I'm not a trve kvlt video game expert, but it's still strange that I've never seen a protagonist hit their faltering flashlight a few times to make its battery last as long as needed, like in quite a few horror movies.
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But on your scale, it's probably the spookiest game in existance.