The shader refactor is complete and the project is building again. Now it's time to fix all the runtime bugs 😅
The codebase is much leaner though:
157 files changed
4860 insertions
8485 deletions
Net: 3625 lines deleted
#gamedev
The codebase is much leaner though:
157 files changed
4860 insertions
8485 deletions
Net: 3625 lines deleted
#gamedev
Comments
There's so much room for optimisation here. I'm keen to run some benchmarks post- and pre-refactor