Check out these bloom effects
It uses a HDR colour buffer, which can store colours greater than 255. If a colour is 300 or brighter, it is extracted into a separate buffer, then downsampled 8 times and upsampled 8 times
When applied to the scene at 10% strength, metal surfaces are nice and shiny:
It uses a HDR colour buffer, which can store colours greater than 255. If a colour is 300 or brighter, it is extracted into a separate buffer, then downsampled 8 times and upsampled 8 times
When applied to the scene at 10% strength, metal surfaces are nice and shiny:
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Comments
I changed it to use one HDR gColour buffer like in this article: https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom
Using a forward renderer (no more deferred rendering!) and the improved shadows from my last post, I’m at around 370 FPS on average