Here's a sneak peek of the animations for my next YouTube video on Raytraced Audio.
I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.
Check out the thread for the making-of:
I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.
Check out the thread for the making-of:
Comments
Similar to what I've seen with your 3d plant video.
All these blocks were being rendered one at a time, which was very slow!
I changed to an instanced rendering system, which brought it up from 48 up to 560 FPS.
I added a new 'Spotlight' shadow system, which only renders the scene to one depth texture.
I messed up some OpenGL calls which led to these strange glitches:
This was also initially buggy, producing some strange images: