I've started a pack for people doing cool or innovative stuff with game narrative. I'll keep adding to it as I remember more amazing games. And as more creators join Bluesky https://go.bsky.app/8kmdXpP
💖 Could I possibly join? I'm currently writing for @queensguard.bsky.social (supported by @draknek.bsky.social, @codecoven.bsky.social, @wingsfundme.bsky.social) and @studiolazulite.bsky.social (making a cozy fantasy journal/game)
Hi Anna, I'd like to suggest you add Bonnie Jean Mah. @bonniejeanmah.bsky.social She's narrative director on an obscure game called God of War. I can vouch for her bad-assedness.
Our hive mind came up then with great ideas for categorizing innovative narration. Soon I'll compile the stuff and make a presentation at one of the gamdev conferences. Stay tuned!
Hi there! Can we be included to your starter pack?😊 I'm a narrative designer in our studio.
For example:
Humans. Arrogant and proud, they have nevertheless been expanding strongly for years. Average in all fields from birth, they can equally choose both technology and magic and excel at it.
Inexplicably brilliant ideas sometimes come to them, but are usually wasted on nonsense. The greatest number of state formations are created by humans. The so-called cities are a human invention. As with everything, it is an invention of genius, but directed in a useless direction.
I’d really appreciate it if you could add me to the pack, but I definitely get it if a game with a narrative focus like ours that’s a while away from delivering that narrative is a poor fit. Thanks either way, followed all myself!
Folks don't talk about Goragoa nearly enough. Non-linear narrative told entirely in pictures that you have to find through a puzzle mechanic. Very badass indeed.
Comments
https://www.pcgamer.com/forgotton-anne-is-an-indie-game-that-looks-like-a-studio-ghibli-movie/
I would love to join the pack!
Recently, I hosted a roundtable at GIC:
https://gic.gd/agenda/#radoslaw-klasa
Our hive mind came up then with great ideas for categorizing innovative narration. Soon I'll compile the stuff and make a presentation at one of the gamdev conferences. Stay tuned!
For example:
Humans. Arrogant and proud, they have nevertheless been expanding strongly for years. Average in all fields from birth, they can equally choose both technology and magic and excel at it.
...which is my one game and a reviewer who said, "I can't stress this enough; this is one of the most compelling narratives I've seen in YEARS." 😆