Indeed. And, I hope we can do better than "bevy_mod_debugdump", something we can inspect at runtime, that has good design and can show more info like events, observers…
I'll try to crack it this release cycle 🤞, now I'm low on work and I think it'll be a fun project to learn more Rust and graphics.
If I'm able to make this work I'll have to speak with the ECS wizards. I've no idea how many info can be extracted. But yeah, stats, toggling systems… sounds great. :-D
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I'll try to crack it this release cycle 🤞, now I'm low on work and I think it'll be a fun project to learn more Rust and graphics.
Even better would be if systems could be deactivated from the graph.
Probably not possible, but would be nice 😅