"spend several years worldbuilding and homebrewing with zero guidance from the game on how to make it not suck ass" is a bad thing, and the thing that the game provides by default
The game system is mechanics, building a game world is narrative. Those are two separate things. You don't ask a physicist to write a romance novel, that's not their specialty. The creators give you the rules of how the world works, it's up to the dm to author a storyline within it.
Rules influence the type of story that a game is well suited for, and a whole bunch of assumptions about the kind of world you're playing in are baked into the rules regardless of whether it's said out loud or not.
The dms job is to create the story, which isn't something that exists in the calculation for gravity. Not everyone is good at that. Some people can develop that skill, others never will. There's all kinds of guidance online, but ultimately dms can be good or bad or hit and miss like marvel movies.
there are systems that are built with that possibility in mind though. years ago i came to the conclusion that using systems which are made for building what you want works way better than fighting to break the rules and assumptions of dnd.
Comments
The requirement to homebrew, less fine
you mean the sort of person who doesn't enjoy *spending years* homebrewing rules for game system that could have been better built in the first place?
yeah, I don't think that's an unreasonable person to be
the *mechanics* of 5e are just...pretty crap
no one here is demanding that hasbro write story
Many of the DM that still buy D&D expect and want this. I've played tons of systems. D&D is my home system for fantasy.