the thing that gets me is that plausibly simulating player behavior sounds legitimately very useful
but instead they're focusing their attention mostly on generative video, which seems like a gigantic waste of resources for game devs who presumably have access to the design tools for their own game
but instead they're focusing their attention mostly on generative video, which seems like a gigantic waste of resources for game devs who presumably have access to the design tools for their own game
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this feels like they were trying to find a use for video generation, not a way to help devs