Looks cool! Although something that kind of bugs me are how the weapon swap icons are tied to the screen and not the character, so the icons can overlap with the character
Instead of blur I'd think making it darker would fit better. Or maybe both blur and darkening? A dark vigenette? You're on a pretty good track anyway :)
I love the dark vignette idea! Probably will make it less blurry with a black and white background as well as adding a little bit of vignette effect! What do you think?
By black and white background you mean a grayscale shader on the back layer? Neat idea. If so, you can mix (lerp) between saturated and desaturated colors, so it would only be like 50% desaturated instead of 100%.
Yes, am essentially doing that. We use Unity's post-processing with Color Grading to adjust the saturation. After rendering the scene normally, we tweak the saturation level like lerping between full color and grayscale to achieve the desired effect.
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