I have been summoned!! I’m not an expert on most game dev things BUT the topic of “how to get players to immerse themselves not through AAA fidelity but through clever art direction” is something I’m very passionate about!

Buckle up and learn how to make jank look good: 🧵
Reposted from Max Nichols
So that begs the question: how do we know and control that mindset?

I don't really have answers, but I think there is an invisible line between high-fi and low-fi styles of immersion. If your game is highly polished and signals that high polish is an intent, then bugs and low polish DOES interfere

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