To work around this I'll usually manually add a few intermediate colour stops or a custom gradient texture to have the colours be less... gross.
Yet to try it (there's no UE version as of right now) but mixbox looks like it will give a far more satisfying/intuitive colour lerp *automatically*
Yet to try it (there's no UE version as of right now) but mixbox looks like it will give a far more satisfying/intuitive colour lerp *automatically*
Comments
e.g. I'd never thought about "pigment colour is just subsurface scattering" but of course it is!
https://blueprintue.com/blueprint/hp_h_hu1/
Mind the mixbox licensing is only free for non-commercial.