I worked on a fluid dynamic simulation.
My chance to try the latest C++23:
CMake, CPM package manager, lots of functional goodies.
Popular libs: Catch2 unit test, Nlohmann json, spdlog, cxxopts.
It was there and got the job done, but felt heavy to get everything working together 🏗️
My chance to try the latest C++23:
CMake, CPM package manager, lots of functional goodies.
Popular libs: Catch2 unit test, Nlohmann json, spdlog, cxxopts.
It was there and got the job done, but felt heavy to get everything working together 🏗️
Comments
I thought that it is faster to rewrite than to find abstractions for a configurable engine in C++.
I rewrote the simulation in TypeScript. Deno delivers everything out of the box, but will not run on a microcontroller. 😞
It only takes a few hundred lines of util code to define arena allocators, hashmaps, and string view.
So far I like the simplicity of C
🤩