my last 13 years of gamedev have been working on games part-time after work, alongside a full-time job

it's exhausting, and hard to manage - it's why i couldn't put out things bigger than jam games until COVID relief gave me the chance to finish Bossgame

55+ hour weeks are hell. i burned out a lot
Reposted from Aura/Moom
Great post from Laura Michet here about the realities of many indies' financials. I've been lucky to spend a lot of my career fulltime, but even I had periods of working four freelancing jobs at once. It really is like this. Esp for solo devs blog.lauramichet.com/how-do-you-a...

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