this is just in the early stages but I have KOS toolchain, build system, startup/init, enough EXI code to print to USB Gecko, and now implementing CPU-level things that KOS needs like timers and exceptions.
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my plan has been to finish all the core kernel stuff and then put it up for wider contributions to implement drivers for hardware. will be a long way off from being usable for end projects of course, but i hope one day KOS GameCube (and Wii) can be as featureful and polished as it is for Dreamcast
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