I ported the Gaussian Splat VRAM compression and adapted it to @resonite.com's asset variant system. It took a splat that takes 170 MB of VRAM all the way to 10 MB at the lowest quality, while still looking decent!
https://www.youtube.com/watch?v=-Ms-5oy9nkE
#Resonite #gamedev
https://www.youtube.com/watch?v=-Ms-5oy9nkE
#Resonite #gamedev
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