at some point everyone universal agreed that Lives in platformer games are a thing of the past. but I've been thinking that, with their absence, we miss some form of tension in the game that hasn't really been replicated since
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yeah, and also i think in something like mega man where you have the freedom to pick levels, losing all your lives can function as a way to tell the player "hey, maybe try this one later" instead of just brute forcing it
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