Ah, that makes perfect sense!
I'd love to find the first ever game which uses CriAtom, so I can take a look at how the first format versions were. I looked a little but found it surprisingly difficult to just find a relatively-complete list of games which use it.
I'd love to find the first ever game which uses CriAtom, so I can take a look at how the first format versions were. I looked a little but found it surprisingly difficult to just find a relatively-complete list of games which use it.
Comments
Having the reserved columns "R0, R1, R2, etc." in the base table and a ReferenceType value in the cues was some great planning.
Although they did actually have to break backwards compat in one of the latest versions
Which just happened to be very beneficial when they came up with other data types to call.