And some things I personally like, but aren't super popular yet
1. High-order embedded methods rather than conforming meshes (love this paper (https://dl.acm.org/doi/10.1145/3414685.3417853) by @andlon.bsky.social)
1. High-order embedded methods rather than conforming meshes (love this paper (https://dl.acm.org/doi/10.1145/3414685.3417853) by @andlon.bsky.social)
Comments
3. Rigid-bodies getting slowly getting replaced by stiff deformables
We've got some interesting follow-up ideas that we're working on which I think you'll appreciate. I was supposed to wrap up that project a long time ago but I've had some health issues get in the way of my work. So no ETA yet unfortunately