Dangit honestly I was just going to type in some proxy code to see if a new battle system approach would make more sense now I am stuck in the midsts of a full refactor how does that always happen?
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...battle operations were ScriptableObjects with tons of parameters to cover all sorts of use cases. Rewriting it to use Prefabs instead to cordon of functionality into components that know how to find each other instead, like filter, proc, buff, motion, animation... this is smart right? Please?
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