At some point we're going to have to accept that Roguelikes do a better job emulating the "old-school" RPG than a whole lot of OSR retroclones out there.
There's a lot to plunder in there that could really raise the game.
There's a lot to plunder in there that could really raise the game.
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Consider the stories of Castle Greyhawk; you go in, you get as far as you can, you die, you start over with knowledge to use. That's a roguelike!