Been watching a lot of devlogs about making (financially) successful #indiegame. Some great insights. Seems like streaming suitability and moments with viral potential are key. Not sure my game will have either but I'm undeterred - I just want this game to exist in the world. #gamedev
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Balatro doesn't have streaming suitability or viral moments, it's just a great game.
And if you try to copy some formula to do something that isn't new, you'll probably get walloped by people with more money than you.
Be fun, be unique
There's no predicting it, and there is no follow this formula to make your game successful. The best thing you can do to succeed is just make the game fun.