Sounds like your process is a lot of front-loaded consideration and planning before getting into the production phase then, which makes sense when you say it out loud haha
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No actually not😅 I think modelling isn't taking up enough brain capacity so in order to not get bored I just think excessively about the stuff I create and where the dependencies are. I almost always jump in without planning when it comes to art. For gamedesign I do plan a lot though
Honestly, I've only made a few half-baked protoypes so I guess I'm still figuring that out. I tend to write down a lot of ideas compulsively, but I've yet to really mesh them into something substantive. I tend to imagine what the game might look like a lot.
I suppose it's really the story writing that is my weakest element. I'm comfortable with exhaustive world-building and detail, game design and implementation - but figuring out how to include a narrative and weave everything else in - I get a bit lost haha
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