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fromsoftserve.com
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111 days ago
new parallax occlusion mapping for mcduff's walls. interestingly this is a case where fromsoft had already made a heightmap for it, but it went unused
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jamessloth.bsky.social
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110 days ago
From your posts it seems they did that a lot. Do you think it's a case of expecting a more robust lighting engine or that the artist making those textures just made them as part of their normal workflow even though they weren't gonna be used?
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