#mikumikudance
I figured out how to make MMD models look like they're animating on twos and threes while keeping the rest of the project at 30/60 fps
I figured out how to make MMD models look like they're animating on twos and threes while keeping the rest of the project at 30/60 fps
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So I export an animation converted into 10 fps into MMD and then multiply the animation by 3, and fill in the gaps.