calling any game developers - how do i make a usable 3d level editor in literally any game engine.
it is the sole thing in the way of me making something playable. the top result for "making a 3d level editor" is a video that jokes about how there aren't any tutorials for making them.
help.
it is the sole thing in the way of me making something playable. the top result for "making a 3d level editor" is a video that jokes about how there aren't any tutorials for making them.
help.
Comments
i wasn't built to run "game developer's greatest secrets, finally revealed"... and yet that is the role i've been assigned...
there's probably not many tutorials because most people build out 3d levels in-engine/with 3d modelling programs afaik, so allowing players to do that would basically be like recreating those entire tools
player chooses prefab, spawns it in, can set xyz, etc
any other features like subtractive geometry and mesh manipulation would probably be big pain and hard for users anyway
but there are nuances that the game i’m trying to replicate (roblox obbies) that just aren’t available… like friction, climbability, and scaling parts…
once i get through all of the easy stuff, i can ask more specific questions about the hard stuff.
thank you for the advice!