I was talking to another level designer and heard again that #leveldesign is seen as the underdog, like anyone can make levels. But here’s the thing: everything happens in a level! It’s where gameplay and art come together. If it’s not up to standard, neither will reach their full potential #gamedev
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The intersection of collaboration (in this case level design) is often overlooked in most projects. It’s easier to focus on individual components of design and implementation instead.
Not so surprisingly (as you’ve said) this is often where projects fail if not executed properly.