I think the only unfortunate part of learning more about game design is learning how to make compromises. Not all of your ideas can fit into a realistic scope with limited time & manpower
I have huge plans for Starlight River, but I have made failsafe plans just in case I need to shorten the scope.
I have huge plans for Starlight River, but I have made failsafe plans just in case I need to shorten the scope.
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Like all engineering disciplines, it's always a tradeoff between one and the other...
Starlight River isn't going to be a very long game, but despite that, I'm still only one man.
It's not ideal, but I know I can make it work if things come to worst.
It's the only chapter where I only have the level theme & story planned for. While others, I have powers, gimmicks & boss fights already planned.
The 5th chapter being a break in formula, a hub world that contains NPCs & a metroidvania style exploration. Being easily the 2nd shortest chapter only after the first chapter.
At the moment, the goal for 5 chapters is still going strong, but if it comes down to it, I won't be that upset if I had to sacrifice chapter 4 to make chapter 5 even better
Once I am free and can work on the levels that take advantage of the powers & freedom I really enjoy, I know things will fall back into place. Chapter 2 & 3 especially are going to be so fun