This would explain whispers I heard last year about developer anxiety that Avowed wasn’t shaping up well.

So many games *click* late in development — I wonder if there’s a way to expedite that process?
Reposted from Jason Schreier
Avowed, the lovely new game from Obsidian, took 6 years, 3 vertical slices, and 2 reboots.

I spoke to director Carrie Patel about the long road to completion, her inauspicious start on the project, and what's next. This week's column: www.bloomberg.com/news/newslet...

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