I was responsible for lighting Chasm, a multiplayer map released with Halo Infinite Season 3. Designated as a "quick-map"-an idea to utilize existing campaign assets to speed up the release of Dev-made maps in the game. Usually it takes ~6 months to light a map depending on size, Chasm was done in 1
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That makes 1 month a crazy fast turnaround, nice!
Makes me wish Infinite had an 8v8 legacy movement mode. It would play REALLY well with the classic moveset!