Very good high level thread! Of course this comes in different formats depending on the size of the company.
Having been small and big stufios, then seeing Arrowhead going through different setups, I'd say one of the key is that this art/design/engineering trio stay strong and "state of the art".
Having been small and big stufios, then seeing Arrowhead going through different setups, I'd say one of the key is that this art/design/engineering trio stay strong and "state of the art".
Reposted from
David Gaider
It occurs to me, after reading posts getting it spectacularly wrong, that there are a lot of misconceptions over how game studios organize and, in particular, who makes the actual decisions about what ends up in your game. Much of it is by folks who don't *try* to get it... but not all, surely. 1/🧵
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