random thought: I´ve always seen loads of people saying sound design is important in a game regarding the "good" parts, about triggering the dopamine or whatever.
BUT i think we need to go a step beyond: sound design is also about bothering the player in the "bad" parts too.
BUT i think we need to go a step beyond: sound design is also about bothering the player in the "bad" parts too.
Comments
a horror game? make the sound in every death feel unconfortable to listen to. etc etc etc