This is a spectacular thread. A+ design advice, not just for roleplay but for any narrative opportunities.
Reposted from Becky Annison
10 things scripted reality tv teaches us about role-playing.

This is about games which foreground character drama (Monsterhearts) and those times you want a bit of character drama in your dungeon.

10 ways to create more drama and story in your messy relationship games.

Enjoy!

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