Of course, I love talking anything ttrpg related. It's a topic that needs to be more discussed at large because we really should at least start talking options about how the investment of the hobby should be split. ATM, the gm is expected to pay for everything all the time
I think that's fair. My issue comes from the lack of definition of what a Pro DM is supposed to bring to the space. As it stands, if you don't have a table or don't want to be in person, your options are limited. You can go to SPG and hire any ole schmo for $25 and you might have just an awful time.
That's also a good point, I think if more people knew what they where going to be getting from a pro GM, then more people would be open to it. But the definition of what a pro gm brings to the table should be presented by you, what sets you apart from what they are use to
I disagree. There *has* to be a definition of a bare minimum for Pro GM, a bare minimum expectation. Let your other flares that separate you from the other professionals. There are hobby DMs that are 100% bringing the quality I would expect from a pro.
Interesting, because as of rn, there isn't a definition of that. I'm curious what you would say is or should be the bare minimum expectations for a pro gm.
Personally, I expect a few things. I expect a good grasp of rules (don't have to look up the differences between conditions, etc.), expertise with the three major pillars of a TTRPG, enough people skills to handle any table well (customer service type stuff), and high production value.
Well said. I'm also curious what you think an expected cost of a session would be. By the same logic, there should be a baseline expectation of costs, while I still think vtt and ttrpgs should be different prices.
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