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artibex.bsky.social
•
121 days ago
I do! Buuuuttt timing is already a critical thing in the game and it sometimes does not work... race condition perhaps
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eneatube.bsky.social
•
121 days ago
Maybe create a bool that still recieves the input and then translates it into movement after the input movement is turned back on
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artibex.bsky.social
•
121 days ago
You mean like a input buffer system? Yes, I have that :)
Idk what the jank is... but I will need to find it
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eneatube.bsky.social
•
121 days ago
I mean like a queue system kinda so you queue the input
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artibex.bsky.social
•
121 days ago
I have a input buffer, a overwriteInput and a nextMove.
I can force over a input (which I'm trying to do)
or I can determen your next move after your input
It's confusing and the whole game is just a gigantic #PARADOGX haha
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eneatube.bsky.social
•
121 days ago
I am lucky that i am making a supermarket sim rn and no extremely complicated game(but even here soke strange physics bugs occurred because of the raycast)
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artibex.bsky.social
•
120 days ago
raycast can be a bitch sometimes.
Do you work with layers?
Cauz a lot of raycast bugs got fixed with that for me
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eneatube.bsky.social
•
121 days ago
Pun intended 🔥
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Idk what the jank is... but I will need to find it
I can force over a input (which I'm trying to do)
or I can determen your next move after your input
It's confusing and the whole game is just a gigantic #PARADOGX haha
Do you work with layers?
Cauz a lot of raycast bugs got fixed with that for me