I wrote much of the GPU-driven rendering code for this release. In general I'm really happy with the rendering performance of the engine now. Great to see this finally out!
Reposted from
Bevy Engine
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!
bevyengine.org/news/bevy-0-...
bevyengine.org/news/bevy-0-...
Comments
What would you say is missing for Bevy's rendering performance to be on par with commercial engines?