tailored to their needs and skill levels.
It's even possible that "prompters" will become in demand for their skill in making particular AIs produce the most vivd and exciting worlds that multiple people want to experience.
So, where does that leave studios, along with devs/artists/composers?
It's even possible that "prompters" will become in demand for their skill in making particular AIs produce the most vivd and exciting worlds that multiple people want to experience.
So, where does that leave studios, along with devs/artists/composers?
Comments
And that’s where the creatives
I can even see
Devs will tweak the models continuously, tightening gameplay loops and helping balance gameplay. Signature artists and musicians will produce more and more of their craft to help the AI dial in their style and make it
Basically, truly rockstar creatives will thrive in this system. Studios will compete to produce AIs that
But, like buggy whip makers when cars took over, there *will* be some “casualties”. “Assembly line” creatives will most likely have to retrain or find work in an industry that needs that type of work. Essentially, many “grunt level”
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