Yes. I’m guilty of way overthinking it, but seeing the “where are they now” have everyone in a mostly-relevant-to-their-skillset leadership position felt very West Wing, in the sense that we’re assuming that good campaigners will be good leaders. Then again, I felt like the game understood that
while the vision of utopia is kind of childish and naive, it’s also a better motivation than any of the alternatives. So yes, the game definitely wanted to cut off right at the high point of youthful optimism (Maria), but I respect that it even acknowledged the necessity for capitalists, schemers,
It’s also fairly interesting that modern trends in games even touching politics vaguely seriously are normally revolutionary (I mean, Disco Elysium as the ur-case but so
many indie games are basically tumblr socialist) or unconsciously conservative (hello Call of Duty)
While it is straightforwardly liberal in a “change will happen but you can’t force it overnight” way that will I suspect produce discourse once more people finish it
I have also been impatiently waiting for the discourse to begin. Also “change isn’t overnight” feels particularly apt for a game that literally forces you to “spend time” to do things, often at the (at least short term) expense of other goals. A lot of online seems to hate incremental progress,
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many indie games are basically tumblr socialist) or unconsciously conservative (hello Call of Duty)
Also I enjoyed this thread about Disco Elysium from the other day