* Shaders baby! After years of failing to internalize and understand shaders on a deeper level I finally started making some progress. Something clicked and I'm at last finding myself remembering concepts and how to apply shader maths more easily.
* Starting new VRC projects is always a daunting task. For me, having an idea of what to build and seeing an empty Unity project is already the first hurdle. So what I have started doing is setting up and maintaining my own base or template if you will. Let's me get straight to building!
* Revisiting VRCPrefabs. There's some good stuff in there. Also lots of situational, and often less useful stuff. Just needed to comb through and bookmark the things that seemed most usable.
* New SDK features. With CE and Persistence out, and Soba / Udon 1.5 on the horizon, the sky is the limit. Udon scripting isn't always straightforward or intuitive, but it's getting better, and with Example Central there are more learning resources than ever.
* Networking is hard and I'll need to spend more time understanding how this works in VRC. It's one of the more advanced topics I wish there were more resources and guides for, since there's a lot of nuance to setting up multiplayer logic for specific use cases.
* For 2026 I'm working on a rhythm game world. It's a fairly large project and early on in development, but the first few puzzle pieces are falling into place. Roughly shooting for a Q4 2026 release.
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