It's a directional light pointing slightly upwards, that way it's (almost) not noticeable on the ground. Also is set as the child of the camera so it moves with it.
Next week I'll try to move the rim light to the shader as I want a different hue for each character... 🤞
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Next week I'll try to move the rim light to the shader as I want a different hue for each character... 🤞